table of contents
SDL_SetSurfaceBlendMode(3) | SDL3 FUNCTIONS | SDL_SetSurfaceBlendMode(3) |
NAME¶
SDL_SetSurfaceBlendMode - Set the blend mode used for blit operations.
SYNOPSIS¶
#include <SDL3/SDL_surface.h>
bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
DESCRIPTION¶
To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to SDL_BLENDMODE_NONE.
FUNCTION PARAMETERS¶
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function is not thread safe.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |