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SDL_SetSurfaceBlendMode(3) SDL3 FUNCTIONS SDL_SetSurfaceBlendMode(3)

NAME

SDL_SetSurfaceBlendMode - Set the blend mode used for blit operations.

SYNOPSIS

#include <SDL3/SDL_surface.h>
bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);

DESCRIPTION

To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to SDL_BLENDMODE_NONE.

FUNCTION PARAMETERS

the SDL_Surface structure to update.
the SDL_BlendMode to use for blit blending.

RETURN VALUE

for more information.

THREAD SAFETY

This function is not thread safe.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetSurfaceBlendMode(3)

SDL 3.2.14 Simple Directmedia Layer