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SDL_SetRenderViewport(3) SDL3 FUNCTIONS SDL_SetRenderViewport(3)

NAME

SDL_SetRenderViewport - Set the drawing area for rendering on the current target.

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect);

DESCRIPTION

Drawing will clip to this area (separately from any clipping done with SDL_SetRenderClipRect), and the top left of the area will become coordinate (0, 0) for future drawing commands.

The area's width and height must be >= 0.

Each render target has its own viewport. This function sets the viewport for the current render target.

FUNCTION PARAMETERS

the rendering context.
the SDL_Rect structure representing the drawing area, or NULL to set the viewport to the entire target.

RETURN VALUE

for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetRenderViewport(3), SDL_RenderViewportSet(3)

SDL 3.2.14 Simple Directmedia Layer