table of contents
SDL_SetRenderViewport(3) | SDL3 FUNCTIONS | SDL_SetRenderViewport(3) |
NAME¶
SDL_SetRenderViewport - Set the drawing area for rendering on the current target.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect);
DESCRIPTION¶
Drawing will clip to this area (separately from any clipping done with SDL_SetRenderClipRect), and the top left of the area will become coordinate (0, 0) for future drawing commands.
The area's width and height must be >= 0.
Each render target has its own viewport. This function sets the viewport for the current render target.
FUNCTION PARAMETERS¶
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |