table of contents
SDL_SetRenderViewport(3) | SDL3 FUNCTIONS | SDL_SetRenderViewport(3) |
NAME¶
SDL_SetRenderViewport - Set the drawing area for rendering on the current target.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect);
DESCRIPTION¶
Drawing will clip to this area (separately from any clipping done with
SDL_SetRenderClipRect ), and the top left of the area will become coordinate (0, 0) for future drawing commands.
The area's width and height must be >= 0.
Each render target has its own viewport. This function sets the viewport for the current render target.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_GetRenderViewport(3), •(3), SDL_RenderViewportSet(3)
SDL 3.2.8 | Simple Directmedia Layer |