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SDL_SetRenderScale(3) SDL3 FUNCTIONS SDL_SetRenderScale(3)

NAME

SDL_SetRenderScale - Set the drawing scale for rendering on the current target.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY);

DESCRIPTION

The drawing coordinates are scaled by the x/y scaling factors before they are used by the renderer. This allows resolution independent drawing with a single coordinate system.

If this results in scaling or subpixel drawing by the rendering backend, it will be handled using the appropriate quality hints. For best results use integer scaling factors.

FUNCTION PARAMETERS

the rendering context.
the horizontal scaling factor.
the vertical scaling factor.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_GetRenderScale(3)

SDL 3.1.6 Simple Directmedia Layer