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SDL_SetJoystickVirtualBall(3) SDL3 FUNCTIONS SDL_SetJoystickVirtualBall(3)

NAME

SDL_SetJoystickVirtualBall - Generate ball motion on an opened virtual joystick.

SYNOPSIS

#include <SDL3/SDL_joystick.h>
bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel);

DESCRIPTION

Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.

FUNCTION PARAMETERS

the virtual joystick on which to set state.
the index of the ball on the virtual joystick to update.
the relative motion on the X axis.
the relative motion on the Y axis.

RETURN VALUE

for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.2.14 Simple Directmedia Layer