table of contents
SDL_SetJoystickVirtualBall(3) | SDL3 FUNCTIONS | SDL_SetJoystickVirtualBall(3) |
NAME¶
SDL_SetJoystickVirtualBall - Generate ball motion on an opened virtual joystick.
HEADER FILE¶
Defined in SDL3/SDL_joystick.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel);
DESCRIPTION¶
Please note that values set here will not be applied until the next call to
SDL_UpdateJoysticks , which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following:
SDL_PollEvent , SDL_PumpEvents ,
SDL_WaitEventTimeout ,
SDL_WaitEvent .
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |