table of contents
SDL_SetGamepadMapping(3) | SDL3 FUNCTIONS | SDL_SetGamepadMapping(3) |
NAME¶
SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);
DESCRIPTION¶
Details about mappings are discussed with
SDL_AddGamepadMapping ().
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID
- mapping
- the mapping to use for this device, or NULL to clear the mapping
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.2 | Simple Directmedia Layer |