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SDL_SetGamepadMapping(3) SDL3 FUNCTIONS SDL_SetGamepadMapping(3)

NAME

SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);

DESCRIPTION

Details about mappings are discussed with

SDL_AddGamepadMapping ().

FUNCTION PARAMETERS

the joystick instance ID
the mapping to use for this device, or NULL to clear the mapping

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_AddGamepadMapping(3), SDL_GetGamepadMapping(3)

SDL 3.1.2 Simple Directmedia Layer