table of contents
SDL_SetGamepadMapping(3) | SDL3 FUNCTIONS | SDL_SetGamepadMapping(3) |
NAME¶
SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);
DESCRIPTION¶
Details about mappings are discussed with SDL_AddGamepadMapping().
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID.
- mapping
- the mapping to use for this device, or NULL to clear the mapping.
RETURN VALUE¶
for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |