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SDL_SetGamepadMapping(3) SDL3 FUNCTIONS SDL_SetGamepadMapping(3)

NAME

SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);

DESCRIPTION

Details about mappings are discussed with

SDL_AddGamepadMapping ().

FUNCTION PARAMETERS

the joystick instance ID.
the mapping to use for this device, or NULL to clear the mapping.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_AddGamepadMapping(3), (3), SDL_GetGamepadMapping(3)

SDL 3.1.6 Simple Directmedia Layer