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SDL_SetGPUStencilReference(3) SDL3 FUNCTIONS SDL_SetGPUStencilReference(3)

NAME

SDL_SetGPUStencilReference - Sets the current stencil reference value on a command buffer.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_SetGPUStencilReference(
    SDL_GPURenderPass *render_pass,
    Uint8 reference);

FUNCTION PARAMETERS

a render pass handle.
the stencil reference value to set.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer