table of contents
SDL_SetGPUStencilReference(3) | SDL3 FUNCTIONS | SDL_SetGPUStencilReference(3) |
NAME¶
SDL_SetGPUStencilReference - Sets the current stencil reference value on a command buffer.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_SetGPUStencilReference( SDL_GPURenderPass *render_pass, Uint8 reference);
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- reference
- the stencil reference value to set.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |