table of contents
| SDL_RumbleJoystick(3) | SDL3 FUNCTIONS | SDL_RumbleJoystick(3) |
NAME¶
SDL_RumbleJoystick - Start a rumble effect.
SYNOPSIS¶
#include <SDL3/SDL_joystick.h>
bool SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
DESCRIPTION¶
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
FUNCTION PARAMETERS¶
- joystick
- the joystick to vibrate.
- low_frequency_rumble
- the intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF.
- high_frequency_rumble
- the intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF.
- duration_ms
- the duration of the rumble effect, in milliseconds.
RETURN VALUE¶
Returns true, or false if rumble isn't supported on this joystick.
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.24 | Simple Directmedia Layer |