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SDL_RumbleGamepad(3) SDL3 FUNCTIONS SDL_RumbleGamepad(3)

NAME

SDL_RumbleGamepad - Start a rumble effect on a gamepad.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
bool SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);

DESCRIPTION

Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.

FUNCTION PARAMETERS

the gamepad to vibrate.
the intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF.
the intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF.
the duration of the rumble effect, in milliseconds.

RETURN VALUE

for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.2.14 Simple Directmedia Layer