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SDL_RotateSurface(3) SDL3 FUNCTIONS SDL_RotateSurface(3)

NAME

SDL_RotateSurface - Return a copy of a surface rotated clockwise a number of degrees.

SYNOPSIS

#include <SDL3/SDL_surface.h>
SDL_Surface * SDL_RotateSurface(SDL_Surface *surface, float angle);

DESCRIPTION

The angle of rotation can be negative for counter-clockwise rotation.

When the rotation isn't a multiple of 90 degrees, the resulting surface is larger than the original, with the background filled in with the colorkey, if available, or RGBA 255/255/255/0 if not.

If surface has the SDL_PROP_SURFACE_ROTATION_FLOAT property set on it, the new copy will have the adjusted value set: if the rotation property is 90 and angle was 30, the new surface will have a property value of 60 (that is: to be upright vs gravity, this surface needs to rotate 60 more degrees). However, note that further rotations on the new surface in this example will produce unexpected results, since the image will have resized and padded to accommodate the not-90 degree angle.

FUNCTION PARAMETERS

the surface to rotate.
the rotation angle, in degrees.

RETURN VALUE

Returns a rotated copy of the surface or NULL on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function can be called on different threads with different surfaces.

AVAILABILITY

This function is available since SDL 3.4.0.

SDL 3.4.0 Simple Directmedia Layer