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SDL_ResumeAudioDevice(3) | SDL3 FUNCTIONS | SDL_ResumeAudioDevice(3) |
NAME¶
SDL_ResumeAudioDevice - Use this function to unpause audio playback on a specified device.
SYNOPSIS¶
#include <SDL3/SDL_audio.h>
bool SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);
DESCRIPTION¶
This function unpauses audio processing for a given device that has previously been paused with SDL_PauseAudioDevice(). Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow. Unpausing an unpaused device is a legal no-op.
Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice() can be.
FUNCTION PARAMETERS¶
- devid
- a device opened by SDL_OpenAudioDevice().
RETURN VALUE¶
for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |