table of contents
SDL_ResumeAudioDevice(3) | SDL3 FUNCTIONS | SDL_ResumeAudioDevice(3) |
NAME¶
SDL_ResumeAudioDevice - Use this function to unpause audio playback on a specified device.
HEADER FILE¶
Defined in SDL3/SDL_audio.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
DESCRIPTION¶
This function unpauses audio processing for a given device that has previously been paused with SDL_PauseAudioDevice (). Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow. Unpausing an unpaused device is a legal no-op.
Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice () can be.
FUNCTION PARAMETERS¶
- dev
- a device opened by SDL_OpenAudioDevice ().
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_AudioDevicePaused(3), •(3), SDL_PauseAudioDevice(3)
SDL 3.1.6 | Simple Directmedia Layer |