table of contents
SDL_RenderTextureTiled(3) | SDL3 FUNCTIONS | SDL_RenderTextureTiled(3) |
NAME¶
SDL_RenderTextureTiled - Tile a portion of the texture to the current rendering target at subpixel precision.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);
DESCRIPTION¶
The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .
FUNCTION PARAMETERS¶
- renderer
- the renderer which should copy parts of a texture.
- texture
- the source texture.
- srcrect
- a pointer to the source rectangle, or NULL for the entire texture.
- scale
- the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
- dstrect
- a pointer to the destination rectangle, or NULL for the entire rendering target.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_RenderTexture(3)
SDL 3.1.6 | Simple Directmedia Layer |