table of contents
SDL_RenderTextureTiled(3) | SDL3 FUNCTIONS | SDL_RenderTextureTiled(3) |
NAME¶
SDL_RenderTextureTiled - Tile a portion of the texture to the current rendering target at subpixel precision.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);
DESCRIPTION¶
The pixels in srcrect will be repeated as many times as needed to completely fill dstrect.
FUNCTION PARAMETERS¶
- renderer
- the renderer which should copy parts of a texture.
- texture
- the source texture.
- srcrect
- a pointer to the source rectangle, or NULL for the entire texture.
- scale
- the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
- dstrect
- a pointer to the destination rectangle, or NULL for the entire rendering target.
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |