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SDL_RenderTextureTiled(3) SDL3 FUNCTIONS SDL_RenderTextureTiled(3)

NAME

SDL_RenderTextureTiled - Tile a portion of the texture to the current rendering target at subpixel precision.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);

DESCRIPTION

The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .

FUNCTION PARAMETERS

the renderer which should copy parts of a texture.
the source texture.
a pointer to the source rectangle, or NULL for the entire texture.
the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
a pointer to the destination rectangle, or NULL for the entire rendering target.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_RenderTexture(3)

SDL 3.1.6 Simple Directmedia Layer