table of contents
SDL_RenderTextureRotated(3) | SDL3 FUNCTIONS | SDL_RenderTextureRotated(3) |
NAME¶
SDL_RenderTextureRotated - Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect, double angle, const SDL_FPoint *center, SDL_FlipMode flip);
FUNCTION PARAMETERS¶
- renderer
- the renderer which should copy parts of a texture.
- texture
- the source texture.
- srcrect
- a pointer to the source rectangle, or NULL for the entire texture.
- dstrect
- a pointer to the destination rectangle, or NULL for the entire rendering target.
- angle
- an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction.
- center
- a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
- flip
- an SDL_FlipMode
value stating which flipping actions should be performed on the texture.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_RenderTexture(3)
SDL 3.1.6 | Simple Directmedia Layer |