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SDL_RenderTextureRotated(3) SDL3 FUNCTIONS SDL_RenderTextureRotated(3)

NAME

SDL_RenderTextureRotated - Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
                         const SDL_FRect *srcrect, const SDL_FRect *dstrect,
                         double angle, const SDL_FPoint *center,
                         SDL_FlipMode flip);

FUNCTION PARAMETERS

the renderer which should copy parts of a texture.
the source texture.
a pointer to the source rectangle, or NULL for the entire texture.
a pointer to the destination rectangle, or NULL for the entire rendering target.
an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction.
a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
an SDL_FlipMode
value stating which flipping actions should be performed on the texture.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_RenderTexture(3)

SDL 3.1.6 Simple Directmedia Layer