table of contents
SDL_RenderGeometry(3) | SDL3 FUNCTIONS | SDL_RenderGeometry(3) |
NAME¶
SDL_RenderGeometry - Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_RenderGeometry(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Vertex *vertices, int num_vertices, const int *indices, int num_indices);
FUNCTION PARAMETERS¶
- renderer
- the rendering context.
- texture
- (optional) The SDL texture to use.
- vertices
- vertices.
- num_vertices
- number of vertices.
- indices
- (optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order.
- num_indices
- number of indices.
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |