table of contents
SDL_ReloadGamepadMappings(3) | SDL3 FUNCTIONS | SDL_ReloadGamepadMappings(3) |
NAME¶
SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
bool SDL_ReloadGamepadMappings(void);
DESCRIPTION¶
This will generate gamepad events as needed if device mappings change.
RETURN VALUE¶
for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.14 | Simple Directmedia Layer |