table of contents
SDL_ReloadGamepadMappings(3) | SDL3 FUNCTIONS | SDL_ReloadGamepadMappings(3) |
NAME¶
SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_ReloadGamepadMappings(void);
DESCRIPTION¶
This will generate gamepad events as needed if device mappings change.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |