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SDL_PushGPUFragmentUniformData(3) SDL3 FUNCTIONS SDL_PushGPUFragmentUniformData(3)

NAME

SDL_PushGPUFragmentUniformData - Pushes data to a fragment uniform slot on the command buffer.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_PushGPUFragmentUniformData(
    SDL_GPUCommandBuffer *command_buffer,
    Uint32 slot_index,
    const void *data,
    Uint32 length);

DESCRIPTION

Subsequent draw calls will use this uniform data.

FUNCTION PARAMETERS

a command buffer.
the fragment uniform slot to push data to.
client data to write.
the length of the data to write.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer