table of contents
SDL_PenMotionEvent(3type) | SDL3 DATATYPES | SDL_PenMotionEvent(3type) |
NAME¶
SDL_PenMotionEvent - Pressure-sensitive pen motion event structure (event.pmotion.*)
HEADER FILE¶
Defined in SDL3/SDL_events.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_PenMotionEvent { SDL_EventType type; /**< SDL_EVENT_PEN_MOTION */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_WindowID windowID; /**< The window with mouse focus, if any */ SDL_PenID which; /**< The pen instance id */ SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ float x; /**< X coordinate, relative to window */ float y; /**< Y coordinate, relative to window */ } SDL_PenMotionEvent;
DESCRIPTION¶
Depending on the hardware, you may get motion events when the pen
is not touching a tablet, for tracking a pen even when it isn't drawing. You
should listen for SDL_EVENT_PEN_DOWN
and
SDL_EVENT_PEN_UP
events, or check pen_state& SDL_PEN_INPUT_DOWN to decide if a pen
is "drawing" when dealing with pen motion.
AVAILABILITY¶
This struct is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |