table of contents
SDL_OpenFileStorage(3) | SDL3 FUNCTIONS | SDL_OpenFileStorage(3) |
NAME¶
SDL_OpenFileStorage - Opens up a container for local filesystem storage.
SYNOPSIS¶
#include <SDL3/SDL_storage.h>
SDL_Storage * SDL_OpenFileStorage(const char *path);
DESCRIPTION¶
This is provided for development and tools. Portable applications should use SDL_OpenTitleStorage() for access to game data and SDL_OpenUserStorage() for access to user data.
FUNCTION PARAMETERS¶
- path
- the base path prepended to all storage paths, or NULL for no base path.
RETURN VALUE¶
Returns a filesystem storage container on success or NULL on failure; call SDL_GetError() for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_CloseStorage(3), SDL_GetStorageFileSize(3), SDL_GetStorageSpaceRemaining(3), SDL_OpenTitleStorage(3), SDL_OpenUserStorage(3), SDL_ReadStorageFile(3), SDL_WriteStorageFile(3)
SDL 3.2.14 | Simple Directmedia Layer |