table of contents
SDL_MapSurfaceRGB(3) | SDL3 FUNCTIONS | SDL_MapSurfaceRGB(3) |
NAME¶
SDL_MapSurfaceRGB - Map an RGB triple to an opaque pixel value for a surface.
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
Uint32 SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b);
DESCRIPTION¶
This function maps the RGB color value to the specified pixel format and returns the pixel value best approximating the given RGB color value for the given pixel format.
If the surface has a palette, the index of the closest matching color in the palette will be returned.
If the surface pixel format has an alpha component it will be returned as all 1 bits (fully opaque).
If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns a pixel value.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_MapSurfaceRGBA(3)
SDL 3.1.6 | Simple Directmedia Layer |