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SDL_LockSurface(3) SDL3 FUNCTIONS SDL_LockSurface(3)

NAME

SDL_LockSurface - Set up a surface for directly accessing the pixels.

HEADER FILE

Defined in SDL3/SDL_surface.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_LockSurface(SDL_Surface *surface);

DESCRIPTION

Between calls to SDL_LockSurface () /

SDL_UnlockSurface (), you can write to and read from surface->pixels , using the pixel format stored in surface->format . Once you are done accessing the surface, you should use

SDL_UnlockSurface () to release it.

Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.

FUNCTION PARAMETERS

the SDL_Surface
structure to be locked.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_MUSTLOCK(3), (3), SDL_UnlockSurface(3)

SDL 3.1.6 Simple Directmedia Layer