table of contents
SDL_LoadWAV(3) | SDL3 FUNCTIONS | SDL_LoadWAV(3) |
NAME¶
SDL_LoadWAV - Loads a WAV from a file path.
SYNOPSIS¶
#include <SDL3/SDL_audio.h>
bool SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
DESCRIPTION¶
This is a convenience function that is effectively the same as:
-
SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len);
FUNCTION PARAMETERS¶
- path
- the file path of the WAV file to open.
- spec
- a pointer to an SDL_AudioSpec that will be set to the WAVE data's format details on successful return.
- audio_buf
- a pointer filled with the audio data, allocated by the function.
- audio_len
- a pointer filled with the length of the audio data buffer in bytes.
RETURN VALUE¶
for more information.
When the application is done with the data returned in audio_buf, it should call SDL_free() to dispose of it.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |