table of contents
SDL_InsertGPUDebugLabel(3) | SDL3 FUNCTIONS | SDL_InsertGPUDebugLabel(3) |
NAME¶
SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_InsertGPUDebugLabel( SDL_GPUCommandBuffer *command_buffer, const char *text);
DESCRIPTION¶
Useful for debugging.
FUNCTION PARAMETERS¶
- command_buffer
- a command buffer.
- text
- a UTF-8 string constant to insert as the label.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SDL 3.2.14 | Simple Directmedia Layer |