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    | SDL_InsertGPUDebugLabel(3) | SDL3 FUNCTIONS | SDL_InsertGPUDebugLabel(3) | 
NAME¶
SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_InsertGPUDebugLabel(
    SDL_GPUCommandBuffer *command_buffer,
    const char *text);
DESCRIPTION¶
Useful for debugging.
FUNCTION PARAMETERS¶
- command_buffer
 - a command buffer.
 - text
 - a UTF-8 string constant to insert as the label.
 
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.24 | Simple Directmedia Layer |