table of contents
SDL_InitFlags(3type) | SDL3 DATATYPES | SDL_InitFlags(3type) |
NAME¶
SDL_InitFlags - Initialization flags for SDL_Init
and/or SDL_InitSubSystem
HEADER FILE¶
Defined in SDL3/SDL_init.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef Uint32 SDL_InitFlags; #define SDL_INIT_AUDIO 0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */ #define SDL_INIT_VIDEO 0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS` */ #define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD */ #define SDL_INIT_HAPTIC 0x00001000u #define SDL_INIT_GAMEPAD 0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */ #define SDL_INIT_EVENTS 0x00004000u #define SDL_INIT_SENSOR 0x00008000u /**< `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS` */ #define SDL_INIT_CAMERA 0x00010000u /**< `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS` */
DESCRIPTION¶
These are the flags which may be passed to SDL_Init (). You should specify the subsystems which you will be using in your application.
AVAILABILITY¶
This datatype is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_Init(3), •(3), SDL_Quit(3), •(3), SDL_InitSubSystem(3), •(3), SDL_QuitSubSystem(3), •(3), SDL_WasInit(3)
SDL 3.1.6 | Simple Directmedia Layer |