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SDL_InitFlags(3type) SDL3 DATATYPES SDL_InitFlags(3type)

NAME

SDL_InitFlags - Initialization flags for SDL_Init
and/or SDL_InitSubSystem

HEADER FILE

Defined in SDL3/SDL_init.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef Uint32 SDL_InitFlags;

#define SDL_INIT_AUDIO      0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */
#define SDL_INIT_VIDEO      0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS` */
#define SDL_INIT_JOYSTICK   0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD */
#define SDL_INIT_HAPTIC     0x00001000u
#define SDL_INIT_GAMEPAD    0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */
#define SDL_INIT_EVENTS     0x00004000u
#define SDL_INIT_SENSOR     0x00008000u /**< `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS` */
#define SDL_INIT_CAMERA     0x00010000u /**< `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS` */

DESCRIPTION

These are the flags which may be passed to SDL_Init (). You should specify the subsystems which you will be using in your application.

AVAILABILITY

This datatype is available since SDL 3.1.3.

SEE ALSO

(3), SDL_Init(3), (3), SDL_Quit(3), (3), SDL_InitSubSystem(3), (3), SDL_QuitSubSystem(3), (3), SDL_WasInit(3)

SDL 3.1.6 Simple Directmedia Layer