table of contents
SDL_Init(3) | SDL3 FUNCTIONS | SDL_Init(3) |
NAME¶
SDL_Init - Initialize the SDL library.
HEADER FILE¶
Defined in SDL3/SDL_init.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_Init(SDL_InitFlags flags);
DESCRIPTION¶
SDL_Init () simply forwards to calling
SDL_InitSubSystem (). Therefore, the two may be used interchangeably. Though for readability of your code
SDL_InitSubSystem () might be preferred.
The file I/O (for example: SDL_IOFromFile ) and threading (
SDL_CreateThread ) subsystems are initialized by default. Message
boxes ( SDL_ShowSimpleMessageBox ) also attempt to work without
initializing the video subsystem, in hopes of being useful in showing an
error dialog when SDL_Init
fails. You must specifically initialize other subsystems if you use them in
your application.
Logging (such as SDL_Log ) works without initialization, too. flags may be any of the following OR'd together:
• SDL_INIT_AUDIO : audio subsystem; automatically
initializes the events subsystem
• SDL_INIT_VIDEO : video subsystem; automatically
initializes the events subsystem
• SDL_INIT_JOYSTICK : joystick subsystem;
automatically initializes the events subsystem
• SDL_INIT_HAPTIC : haptic (force feedback) subsystem
• SDL_INIT_GAMEPAD : gamepad subsystem;
automatically
initializes the joystick subsystem
• SDL_INIT_EVENTS : events subsystem
• SDL_INIT_SENSOR : sensor subsystem; automatically
initializes the events subsystem
• SDL_INIT_CAMERA : camera subsystem; automatically
initializes the events subsystem
Subsystem initialization is ref-counted, you must call
SDL_QuitSubSystem () for each
SDL_InitSubSystem () to correctly shutdown a subsystem manually (or call SDL_Quit () to force shutdown). If a subsystem is already loaded then this call will increase the ref-count and return.
Consider reporting some basic metadata about your application before calling SDL_Init , using either
SDL_SetAppMetadata () or
SDL_SetAppMetadataProperty ().
FUNCTION PARAMETERS¶
- flags
- subsystem initialization flags.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_SetAppMetadata(3), •(3), SDL_SetAppMetadataProperty(3), •(3), SDL_InitSubSystem(3), •(3), SDL_Quit(3), •(3), SDL_SetMainReady(3), •(3), SDL_WasInit(3)
SDL 3.1.6 | Simple Directmedia Layer |