table of contents
SDL_HapticEffect(3type) | SDL3 DATATYPES | SDL_HapticEffect(3type) |
NAME¶
SDL_HapticEffect - The generic template for any haptic effect.
HEADER FILE¶
Defined in SDL3/SDL_haptic.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef union SDL_HapticEffect { /* Common for all force feedback effects */ Uint16 type; /**< Effect type. */ SDL_HapticConstant constant; /**< Constant effect. */ SDL_HapticPeriodic periodic; /**< Periodic effect. */ SDL_HapticCondition condition; /**< Condition effect. */ SDL_HapticRamp ramp; /**< Ramp effect. */ SDL_HapticLeftRight leftright; /**< Left/Right effect. */ SDL_HapticCustom custom; /**< Custom effect. */ } SDL_HapticEffect;
DESCRIPTION¶
All values max at 32767 (0x7FFF). Signed values also can be negative. Time values unless specified otherwise are in milliseconds.
You can also pass SDL_HAPTIC_INFINITY
to length instead of a 0-32767 value. Neither delay, interval, attack_length
nor fade_length support SDL_HAPTIC_INFINITY . Fade will also not be
used since effect never ends.
Additionally, the SDL_HAPTIC_RAMP
effect does not support a duration of SDL_HAPTIC_INFINITY .
Button triggers may not be supported on all devices, it is advised to not use them if possible. Buttons start at index 1 instead of index 0 like the joystick.
If both attack_length and fade_level are 0, the envelope is not used, otherwise both values are used.
Common parts:
-
// Replay - All effects have this
Uint32 length; // Duration of effect (ms).
Uint16 delay; // Delay before starting effect.
// Trigger - All effects have this
Uint16 button; // Button that triggers effect.
Uint16 interval; // How soon before effect can be triggered again.
// Envelope - All effects except condition effects have this
Uint16 attack_length; // Duration of the attack (ms).
Uint16 attack_level; // Level at the start of the attack.
Uint16 fade_length; // Duration of the fade out (ms).
Uint16 fade_level; // Level at the end of the fade.
Here we have an example of a constant effect evolution in time:
-
Strength
^
|
| effect level --> _________________
| / | / | / | / | attack_level --> | | | | <--- fade_level
|
+--------------------------------------------------> Time
[--] [---]
attack_length fade_length
[------------------][-----------------------]
delay length
Note either the attack_level or the fade_level may be above the actual effect level.
AVAILABILITY¶
This struct is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_HapticConstant(3type), •(3), SDL_HapticPeriodic(3type), •(3), SDL_HapticCondition(3type), •(3), SDL_HapticRamp(3type), •(3), SDL_HapticLeftRight(3type), •(3), SDL_HapticCustom(3type)
SDL 3.1.6 | Simple Directmedia Layer |