table of contents
SDL_HapticConstant(3type) | SDL3 DATATYPES | SDL_HapticConstant(3type) |
NAME¶
SDL_HapticConstant - A structure containing a template for a Constant effect.
HEADER FILE¶
Defined in SDL3/SDL_haptic.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_HapticConstant { /* Header */ Uint16 type; /**< SDL_HAPTIC_CONSTANT */ SDL_HapticDirection direction; /**< Direction of the effect. */ /* Replay */ Uint32 length; /**< Duration of the effect. */ Uint16 delay; /**< Delay before starting the effect. */ /* Trigger */ Uint16 button; /**< Button that triggers the effect. */ Uint16 interval; /**< How soon it can be triggered again after button. */ /* Constant */ Sint16 level; /**< Strength of the constant effect. */ /* Envelope */ Uint16 attack_length; /**< Duration of the attack. */ Uint16 attack_level; /**< Level at the start of the attack. */ Uint16 fade_length; /**< Duration of the fade. */ Uint16 fade_level; /**< Level at the end of the fade. */ } SDL_HapticConstant;
DESCRIPTION¶
This struct is exclusively for the
SDL_HAPTIC_CONSTANT
effect.
A constant effect applies a constant force in the specified direction to the joystick.
AVAILABILITY¶
This struct is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_HAPTIC_CONSTANT(3), •(3), SDL_HapticEffect(3type)
SDL 3.1.6 | Simple Directmedia Layer |