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SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK(3) SDL3 FUNCTIONS SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK(3)

NAME

SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK - A variable controlling whether the RIDEV_INPUTSINK flag is set when enabling Windows raw keyboard events.

SYNOPSIS

#include <SDL3/SDL_hints.h>
#define SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK "SDL_WINDOWS_RAW_KEYBOARD_INPUTSINK"

DESCRIPTION

This enables the window to still receive input even if not in foreground.

Focused windows that receive text input will still prevent input events from triggering.

• "0": Input is not received when not in focus or foreground. (default)

• "1": Input will be received even when not in focus or foreground.

This hint can be set anytime.

AVAILABILITY

This hint is available since SDL 3.4.4.

SDL 3.4.4 Simple Directmedia Layer