table of contents
| SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK(3) | SDL3 FUNCTIONS | SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK(3) |
NAME¶
SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK - A variable controlling whether the RIDEV_INPUTSINK flag is set when enabling Windows raw keyboard events.
SYNOPSIS¶
#include <SDL3/SDL_hints.h>
#define SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK "SDL_WINDOWS_RAW_KEYBOARD_INPUTSINK"
DESCRIPTION¶
This enables the window to still receive input even if not in foreground.
Focused windows that receive text input will still prevent input events from triggering.
• "0": Input is not received when not in focus or foreground. (default)
• "1": Input will be received even when not in focus or foreground.
This hint can be set anytime.
AVAILABILITY¶
This hint is available since SDL 3.4.4.
| SDL 3.4.4 | Simple Directmedia Layer |