table of contents
| SDL_HINT_WINDOWS_GAMEINPUT(3) | SDL3 FUNCTIONS | SDL_HINT_WINDOWS_GAMEINPUT(3) |
NAME¶
SDL_HINT_WINDOWS_GAMEINPUT - A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.
SYNOPSIS¶
#include <SDL3/SDL_hints.h>
#define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT"
DESCRIPTION¶
The variable can be set to the following values:
• "0": GameInput is not used for raw keyboard and mouse events.
• "1": GameInput is used for raw keyboard and mouse events, if available. (default)
This hint should be set before SDL is initialized.
AVAILABILITY¶
This hint is available since SDL 3.2.0.
| SDL 3.2.24 | Simple Directmedia Layer |