table of contents
SDL_HINT_WINDOWS_GAMEINPUT(3) | SDL3 FUNCTIONS | SDL_HINT_WINDOWS_GAMEINPUT(3) |
NAME¶
SDL_HINT_WINDOWS_GAMEINPUT - A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.
HEADER FILE¶
Defined in SDL3/SDL_hints.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_HINT_WINDOWS_GAMEINPUT SDL_WINDOWS_GAMEINPUT"
DESCRIPTION¶
The variable can be set to the following values:
• "0": GameInput is not used for raw keyboard and mouse events.
• "1": GameInput is used for raw keyboard and
mouse events, if available.
(default)
This hint should be set before SDL is initialized.
AVAILABILITY¶
This hint is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |