table of contents
SDL_HINT_WAVE_RIFF_CHUNK_SIZE(3) | SDL3 FUNCTIONS | SDL_HINT_WAVE_RIFF_CHUNK_SIZE(3) |
NAME¶
SDL_HINT_WAVE_RIFF_CHUNK_SIZE - A variable controlling how the size of the RIFF chunk affects the loading of a WAVE file.
HEADER FILE¶
Defined in SDL3/SDL_hints.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE SDL_WAVE_RIFF_CHUNK_SIZE"
DESCRIPTION¶
The size of the RIFF chunk (which includes all the sub-chunks of the WAVE file) is not always reliable. In case the size is wrong, it's possible to just ignore it and step through the chunks until a fixed limit is reached.
Note that files that have trailing data unrelated to the WAVE file
or corrupt files may slow down the loading process without a reliable
boundary. By default, SDL stops after 10000 chunks to prevent wasting time.
Use SDL_HINT_WAVE_CHUNK_LIMIT
to adjust this value.
The variable can be set to the following values:
• "force" - Always use the RIFF chunk size as a
boundary for the chunk
search.
• "ignorezero" - Like "force", but a
zero size searches up to 4 GiB.
(default)
• "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB.
• "maximum" - Search for chunks until the end of file. (not recommended)
This hint should be set before calling SDL_LoadWAV () or
SDL_LoadWAV_IO ()
AVAILABILITY¶
This hint is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |