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SDL_HINT_RENDER_LINE_METHOD(3) | SDL3 FUNCTIONS | SDL_HINT_RENDER_LINE_METHOD(3) |
NAME¶
SDL_HINT_RENDER_LINE_METHOD - A variable controlling how the 2D render API renders lines.
SYNOPSIS¶
#include <SDL3/SDL_hints.h>
#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD"
DESCRIPTION¶
The variable can be set to the following values:
• "0": Use the default line drawing method (Bresenham's line algorithm)
• "1": Use the driver point API using Bresenham's line algorithm (correct, draws many points)
• "2": Use the driver line API (occasionally misses line endpoints based on hardware driver quirks
• "3": Use the driver geometry API (correct, draws thicker diagonal lines)
This hint should be set before creating a renderer.
AVAILABILITY¶
This hint is available since SDL 3.2.0.
SDL 3.2.22 | Simple Directmedia Layer |