table of contents
SDL_HINT_MOUSE_RELATIVE_MODE_CENTER(3) | SDL3 FUNCTIONS | SDL_HINT_MOUSE_RELATIVE_MODE_CENTER(3) |
NAME¶
SDL_HINT_MOUSE_RELATIVE_MODE_CENTER - A variable controlling whether relative mouse mode constrains the mouse to the center of the window.
HEADER FILE¶
Defined in SDL3/SDL_hints.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER SDL_MOUSE_RELATIVE_MODE_CENTER"
DESCRIPTION¶
Constraining to the center of the window works better for FPS games and when the application is running over RDP. Constraining to the whole window works better for 2D games and increases the chance that the mouse will be in the correct position when using high DPI mice.
The variable can be set to the following values:
• "0": Relative mouse mode constrains the mouse to the window.
• "1": Relative mouse mode constrains the mouse
to the center of the
window. (default)
This hint can be set anytime.
AVAILABILITY¶
This hint is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |