table of contents
SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER(3) | SDL3 FUNCTIONS | SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER(3) |
NAME¶
SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER - A variable that controls whether SDL requires DRM master access in order to initialize the KMSDRM video backend.
HEADER FILE¶
Defined in SDL3/SDL_hints.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER SDL_KMSDRM_REQUIRE_DRM_MASTER"
DESCRIPTION¶
The DRM subsystem has a concept of a "DRM master" which is a DRM client that has the ability to set planes, set cursor, etc. When SDL is DRM master, it can draw to the screen using the SDL rendering APIs. Without DRM master, SDL is still able to process input and query attributes of attached displays, but it cannot change display state or draw to the screen directly.
In some cases, it can be useful to have the KMSDRM backend even if it cannot be used for rendering. An app may want to use SDL for input processing while using another rendering API (such as an MMAL overlay on Raspberry Pi) or using its own code to render to DRM overlays that SDL doesn't support.
The variable can be set to the following values:
• "0": SDL will allow usage of the KMSDRM backend without DRM master.
• "1": SDL Will require DRM master to use the KMSDRM backend. (default)
This hint should be set before SDL is initialized.
AVAILABILITY¶
This hint is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |