table of contents
SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT(3) | SDL3 FUNCTIONS | SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT(3) |
NAME¶
SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT - A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.
HEADER FILE¶
Defined in SDL3/SDL_hints.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
DESCRIPTION¶
The variable can be set to the following values:
• "0": RAWINPUT driver will only use data from raw input APIs.
• "1": RAWINPUT driver will also pull data from
XInput and
Windows.Gaming.Input, providing better trigger axes, guide button
presses, and rumble support for Xbox controllers. (default)
This hint should be set before a gamepad is opened.
AVAILABILITY¶
This hint is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |