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SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE(3) SDL3 FUNCTIONS SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE(3)

NAME

SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE - A variable controlling whether rumble is used to implement the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2).

HEADER FILE

Defined in SDL3/SDL_hints.h

SYNOPSIS

#include "SDL3/SDL.h"
#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"

DESCRIPTION

This is useful for applications that need full compatibility for things like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - StopHard is implemented by setting both low_frequency_rumble and high_frequency_rumble to 0

The variable can be set to the following values:

• "0": Normal rumble behavior is behavior is used. (default)

• "1": Proper GameCube controller rumble behavior is used.

This hint can be set anytime.

AVAILABILITY

This hint is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer