table of contents
SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE(3) | SDL3 FUNCTIONS | SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE(3) |
NAME¶
SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE - A variable controlling whether rumble is used to implement the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2).
HEADER FILE¶
Defined in SDL3/SDL_hints.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"
DESCRIPTION¶
This is useful for applications that need full compatibility for things like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - StopHard is implemented by setting both low_frequency_rumble and high_frequency_rumble to 0
The variable can be set to the following values:
• "0": Normal rumble behavior is behavior is used. (default)
• "1": Proper GameCube controller rumble behavior is used.
This hint can be set anytime.
AVAILABILITY¶
This hint is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |