table of contents
| SDL_HINT_JOYSTICK_GAMEINPUT_RAW(3) | SDL3 FUNCTIONS | SDL_HINT_JOYSTICK_GAMEINPUT_RAW(3) |
NAME¶
SDL_HINT_JOYSTICK_GAMEINPUT_RAW - A variable controlling whether GameInput should be used for handling GIP devices that require raw report processing, but aren't supported by HIDRAW, such as Xbox One Guitars.
SYNOPSIS¶
#include <SDL3/SDL_hints.h>
#define SDL_HINT_JOYSTICK_GAMEINPUT_RAW "SDL_JOYSTICK_GAMEINPUT_RAW"
DESCRIPTION¶
Note that this is only supported with GameInput 3 or newer.
The variable can be set to the following values:
• "0": GameInput is not used to handle raw GIP devices.
• "1": GameInput is used.
The default is "1" when using GameInput 3 or newer, and is "0" otherwise.
This hint should be set before SDL is initialized.
AVAILABILITY¶
This hint is available since SDL 3.4.4.
| SDL 3.4.4 | Simple Directmedia Layer |