Scroll to navigation

SDL_HINT_JOYSTICK_GAMEINPUT(3) SDL3 FUNCTIONS SDL_HINT_JOYSTICK_GAMEINPUT(3)

NAME

SDL_HINT_JOYSTICK_GAMEINPUT - A variable controlling whether GameInput should be used for controller handling on Windows.

HEADER FILE

Defined in SDL3/SDL_hints.h

SYNOPSIS

#include "SDL3/SDL.h"
#define SDL_HINT_JOYSTICK_GAMEINPUT SDL_JOYSTICK_GAMEINPUT"

DESCRIPTION

The variable can be set to the following values:

• "0": GameInput is not used.

• "1": GameInput is used.

The default is "1" on GDK platforms, and "0" otherwise.

This hint should be set before SDL is initialized.

AVAILABILITY

This hint is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer