table of contents
SDL_HINT_JOYSTICK_GAMEINPUT(3) | SDL3 FUNCTIONS | SDL_HINT_JOYSTICK_GAMEINPUT(3) |
NAME¶
SDL_HINT_JOYSTICK_GAMEINPUT - A variable controlling whether GameInput should be used for controller handling on Windows.
HEADER FILE¶
Defined in SDL3/SDL_hints.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_HINT_JOYSTICK_GAMEINPUT SDL_JOYSTICK_GAMEINPUT"
DESCRIPTION¶
The variable can be set to the following values:
• "0": GameInput is not used.
• "1": GameInput is used.
The default is "1" on GDK platforms, and "0" otherwise.
This hint should be set before SDL is initialized.
AVAILABILITY¶
This hint is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |