table of contents
SDL_HINT_GPU_DRIVER(3) | SDL3 FUNCTIONS | SDL_HINT_GPU_DRIVER(3) |
NAME¶
SDL_HINT_GPU_DRIVER - A variable that specifies a GPU backend to use.
HEADER FILE¶
Defined in SDL3/SDL_hints.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_HINT_GPU_DRIVER SDL_GPU_DRIVER"
DESCRIPTION¶
By default, SDL will try all available GPU backends in a reasonable order until it finds one that can work, but this hint allows the app or user to force a specific target, such as "direct3d11" if, say, your hardware supports D3D12 but want to try using D3D11 instead.
This hint should be set before
SDL_GPUSelectBackend () is called.
AVAILABILITY¶
This hint is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |