table of contents
SDL_HINT_GDK_TEXTINPUT_SCOPE(3) | SDL3 FUNCTIONS | SDL_HINT_GDK_TEXTINPUT_SCOPE(3) |
NAME¶
SDL_HINT_GDK_TEXTINPUT_SCOPE - This variable sets the input scope of the TextInput window on GDK platforms.
HEADER FILE¶
Defined in SDL3/SDL_hints.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_HINT_GDK_TEXTINPUT_SCOPE SDL_GDK_TEXTINPUT_SCOPE"
DESCRIPTION¶
Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation function. The value must be a stringified integer, for example "0" for XGameUiTextEntryInputScope::Default.
This hint is available only if SDL_GDK_TEXTINPUT
defined.
This hint should be set before calling
SDL_StartTextInput ()
AVAILABILITY¶
This hint is available since SDL 3.0.0.
SDL 3.1.2 | Simple Directmedia Layer |