table of contents
SDL_HINT_FRAMEBUFFER_ACCELERATION(3) | SDL3 FUNCTIONS | SDL_HINT_FRAMEBUFFER_ACCELERATION(3) |
NAME¶
SDL_HINT_FRAMEBUFFER_ACCELERATION - A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
HEADER FILE¶
Defined in SDL3/SDL_hints.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_HINT_FRAMEBUFFER_ACCELERATION SDL_FRAMEBUFFER_ACCELERATION"
DESCRIPTION¶
SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.
The variable can be set to the following values:
• "0": Disable 3D acceleration
• "1": Enable 3D acceleration, using the default renderer. (default)
• "X": Enable 3D acceleration, using X where X is
one of the valid
rendering drivers. (e.g. "direct3d", "opengl", etc.)
This hint should be set before calling
SDL_GetWindowSurface ()
AVAILABILITY¶
This hint is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |