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SDL_GetScancodeName(3) | SDL3 FUNCTIONS | SDL_GetScancodeName(3) |
NAME¶
SDL_GetScancodeName - Get a human-readable name for a scancode.
SYNOPSIS¶
#include <SDL3/SDL_keyboard.h>
const char * SDL_GetScancodeName(SDL_Scancode scancode);
DESCRIPTION¶
Warning: The returned name is by design not stable across platforms, e.g. the name for SDL_SCANCODE_LGUI is "Left GUI" under Linux but "Left Windows" under Microsoft Windows, and some scancodes like SDL_SCANCODE_NONUSBACKSLASH don't have any name at all. There are even scancodes that share names, e.g. SDL_SCANCODE_RETURN and SDL_SCANCODE_RETURN2 (both called "Return"). This function is therefore unsuitable for creating a stable cross-platform two-way mapping between strings and scancodes.
FUNCTION PARAMETERS¶
- scancode
- the desired SDL_Scancode to query.
RETURN VALUE¶
Returns a pointer to the name for the scancode. If the scancode doesn't have a name this function returns an empty string ("").
THREAD SAFETY¶
This function is not thread safe.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_GetScancodeFromKey(3), SDL_GetScancodeFromName(3), SDL_SetScancodeName(3)
SDL 3.2.14 | Simple Directmedia Layer |