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SDL_GetRendererProperties(3) SDL3 FUNCTIONS SDL_GetRendererProperties(3)

NAME

SDL_GetRendererProperties - Get the properties associated with a renderer.

SYNOPSIS

#include <SDL3/SDL_render.h>
SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer);

DESCRIPTION

The following read-only properties are provided by SDL:

SDL_PROP_RENDERER_NAME_STRING: the name of the rendering driver

SDL_PROP_RENDERER_WINDOW_POINTER: the window where rendering is displayed, if any

SDL_PROP_RENDERER_SURFACE_POINTER: the surface where rendering is displayed, if this is a software renderer without a window

SDL_PROP_RENDERER_VSYNC_NUMBER: the current vsync setting

SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER: the maximum texture width and height

SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER: a (const SDL_PixelFormat *) array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN, representing the available texture formats for this renderer.

SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER: an SDL_Colorspace value describing the colorspace for output to the display, defaults to SDL_COLORSPACE_SRGB.

SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN: true if the output colorspace is SDL_COLORSPACE_SRGB_LINEAR and the renderer is showing on a display with HDR enabled. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.

SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT: the value of SDR white in the SDL_COLORSPACE_SRGB_LINEAR colorspace. When HDR is enabled, this value is automatically multiplied into the color scale. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.

SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT: the additional high dynamic range that can be displayed, in terms of the SDR white point. When HDR is not enabled, this will be 1.0. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.

With the direct3d renderer:

SDL_PROP_RENDERER_D3D9_DEVICE_POINTER: the IDirect3DDevice9 associated with the renderer

With the direct3d11 renderer:

SDL_PROP_RENDERER_D3D11_DEVICE_POINTER: the ID3D11Device associated with the renderer

SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER: the IDXGISwapChain1 associated with the renderer. This may change when the window is resized.

With the direct3d12 renderer:

SDL_PROP_RENDERER_D3D12_DEVICE_POINTER: the ID3D12Device associated with the renderer

SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER: the IDXGISwapChain4 associated with the renderer.

SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER: the ID3D12CommandQueue associated with the renderer

With the vulkan renderer:

SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER: the VkInstance associated with the renderer

SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER: the VkSurfaceKHR associated with the renderer

SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER: the VkPhysicalDevice associated with the renderer

SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER: the VkDevice associated with the renderer

SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER: the queue family index used for rendering

SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER: the queue family index used for presentation

SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER: the number of swapchain images, or potential frames in flight, used by the Vulkan renderer

With the gpu renderer:

SDL_PROP_RENDERER_GPU_DEVICE_POINTER: the SDL_GPUDevice associated with the renderer

FUNCTION PARAMETERS

the rendering context.

RETURN VALUE

Returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.2.14 Simple Directmedia Layer