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SDL_GetRenderSafeArea(3) SDL3 FUNCTIONS SDL_GetRenderSafeArea(3)

NAME

SDL_GetRenderSafeArea - Get the safe area for rendering within the current viewport.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_GetRenderSafeArea(SDL_Renderer *renderer, SDL_Rect *rect);

DESCRIPTION

Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the current viewport which is safe to have interactible content. You should continue rendering into the rest of the render target, but it should not contain visually important or interactible content.

FUNCTION PARAMETERS

the rendering context.
a pointer filled in with the area that is safe for interactive content.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer