table of contents
SDL_GetRenderMetalCommandEncoder(3) | SDL3 FUNCTIONS | SDL_GetRenderMetalCommandEncoder(3) |
NAME¶
SDL_GetRenderMetalCommandEncoder - Get the Metal command encoder for the current frame.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void * SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer);
DESCRIPTION¶
This function returns void* , so SDL doesn't have to include Metal's headers, but it can be safely cast to an id<MTLRenderCommandEncoder> .
This will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!
FUNCTION PARAMETERS¶
- renderer
- the renderer to query.
RETURN VALUE¶
Returns an id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer or there was an error.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |