table of contents
| SDL_GetRenderMetalCommandEncoder(3) | SDL3 FUNCTIONS | SDL_GetRenderMetalCommandEncoder(3) |
NAME¶
SDL_GetRenderMetalCommandEncoder - Get the Metal command encoder for the current frame.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
void * SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer);
DESCRIPTION¶
This function returns void *, so SDL doesn't have to include Metal's headers, but it can be safely cast to an id<MTLRenderCommandEncoder>.
This will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!
FUNCTION PARAMETERS¶
- renderer
- the renderer to query.
RETURN VALUE¶
Returns an id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer or there was an error.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.24 | Simple Directmedia Layer |