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SDL_GetRenderMetalCommandEncoder(3) SDL3 FUNCTIONS SDL_GetRenderMetalCommandEncoder(3)

NAME

SDL_GetRenderMetalCommandEncoder - Get the Metal command encoder for the current frame.

SYNOPSIS

#include <SDL3/SDL_render.h>
void * SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer);

DESCRIPTION

This function returns void *, so SDL doesn't have to include Metal's headers, but it can be safely cast to an id<MTLRenderCommandEncoder>.

This will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!

FUNCTION PARAMETERS

the renderer to query.

RETURN VALUE

Returns an id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer or there was an error.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetRenderMetalLayer(3)

SDL 3.2.14 Simple Directmedia Layer