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SDL_GetRenderMetalCommandEncoder(3) SDL3 FUNCTIONS SDL_GetRenderMetalCommandEncoder(3)

NAME

SDL_GetRenderMetalCommandEncoder - Get the Metal command encoder for the current frame.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
void * SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer);

DESCRIPTION

This function returns void* , so SDL doesn't have to include Metal's headers, but it can be safely cast to an id<MTLRenderCommandEncoder> .

This will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!

FUNCTION PARAMETERS

the renderer to query.

RETURN VALUE

Returns an id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer or there was an error.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_GetRenderMetalLayer(3)

SDL 3.1.6 Simple Directmedia Layer