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SDL_GetRectAndLineIntersection(3) SDL3 FUNCTIONS SDL_GetRectAndLineIntersection(3)

NAME

SDL_GetRectAndLineIntersection - Calculate the intersection of a rectangle and line segment.

SYNOPSIS

#include <SDL3/SDL_rect.h>
bool SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2);

DESCRIPTION

This function is used to clip a line segment to a rectangle. A line segment contained entirely within the rectangle or that does not intersect will remain unchanged. A line segment that crosses the rectangle at either or both ends will be clipped to the boundary of the rectangle and the new coordinates saved in X1,

Y1,

X2, and/or Y2 as necessary.

FUNCTION PARAMETERS

an SDL_Rect structure representing the rectangle to intersect.
a pointer to the starting X-coordinate of the line.
a pointer to the starting Y-coordinate of the line.
a pointer to the ending X-coordinate of the line.
a pointer to the ending Y-coordinate of the line.

RETURN VALUE

Returns true if there is an intersection, false otherwise.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.2.14 Simple Directmedia Layer