table of contents
SDL_GetRealGamepadType(3) | SDL3 FUNCTIONS | SDL_GetRealGamepadType(3) |
NAME¶
SDL_GetRealGamepadType - Get the type of an opened gamepad, ignoring any mapping override.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
SDL_GamepadType SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS¶
- gamepad
- the gamepad object to query.
RETURN VALUE¶
Returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not available.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |