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SDL_GetMice(3) SDL3 FUNCTIONS SDL_GetMice(3)

NAME

SDL_GetMice - Get a list of currently connected mice.

SYNOPSIS

#include <SDL3/SDL_mouse.h>
SDL_MouseID * SDL_GetMice(int *count);

DESCRIPTION

Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc. You should wait for input from a device before you consider it actively in use.

FUNCTION PARAMETERS

a pointer filled in with the number of mice returned, may be NULL.

RETURN VALUE

Returns a 0 terminated array of mouse instance IDs or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetMouseNameForID(3), SDL_HasMouse(3)

SDL 3.2.14 Simple Directmedia Layer