table of contents
| SDL_GetKeyboardState(3) | SDL3 FUNCTIONS | SDL_GetKeyboardState(3) |
NAME¶
SDL_GetKeyboardState - Get a snapshot of the current state of the keyboard.
SYNOPSIS¶
#include <SDL3/SDL_keyboard.h>
const bool * SDL_GetKeyboardState(int *numkeys);
DESCRIPTION¶
The pointer returned is a pointer to an internal SDL array. It will be valid for the whole lifetime of the application and should not be freed by the caller.
A array element with a value of true means that the key is pressed and a value of false means that it is not. Indexes into this array are obtained by using SDL_Scancode values.
Use SDL_PumpEvents() to update the state array.
This function gives you the current state after all events have been processed, so if a key or button has been pressed and released before you process events, then the pressed state will never show up in the SDL_GetKeyboardState() calls.
Note: This function doesn't take into account whether shift has been pressed or not.
FUNCTION PARAMETERS¶
- numkeys
- if non-NULL, receives the length of the returned array.
RETURN VALUE¶
Returns a pointer to an array of key states.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.24 | Simple Directmedia Layer |