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SDL_GetGamepadVendor(3) SDL3 FUNCTIONS SDL_GetGamepadVendor(3)

NAME

SDL_GetGamepadVendor - Get the USB vendor ID of an opened gamepad, if available.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);

DESCRIPTION

If the vendor ID isn't available this function returns 0.

FUNCTION PARAMETERS

the gamepad object to query.

RETURN VALUE

Returns the USB vendor ID, or zero if unavailable.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_GetGamepadVendorForID(3)

SDL 3.1.6 Simple Directmedia Layer