table of contents
SDL_GetGamepadTouchpadFinger(3) | SDL3 FUNCTIONS | SDL_GetGamepadTouchpadFinger(3) |
NAME¶
SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure);
FUNCTION PARAMETERS¶
- gamepad
- a gamepad.
- touchpad
- a touchpad.
- finger
- a finger.
- down
- a pointer filled with true if the finger is down, false otherwise, may be NULL.
- x
- a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL.
- y
- a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL.
- pressure
- a pointer filled with pressure value, may be NULL.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |