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SDL_GetGamepadTouchpadFinger(3) SDL3 FUNCTIONS SDL_GetGamepadTouchpadFinger(3)

NAME

SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure);

FUNCTION PARAMETERS

a gamepad.
a touchpad.
a finger.
a pointer filled with true if the finger is down, false otherwise, may be NULL.
a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL.
a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL.
a pointer filled with pressure value, may be NULL.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_GetNumGamepadTouchpadFingers(3)

SDL 3.1.6 Simple Directmedia Layer