table of contents
SDL_GetGamepadSteamHandle(3) | SDL3 FUNCTIONS | SDL_GetGamepadSteamHandle(3) |
NAME¶
SDL_GetGamepadSteamHandle - Get the Steam Input handle of an opened gamepad, if available.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad);
DESCRIPTION¶
Returns an InputHandle_t for the gamepad that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput
FUNCTION PARAMETERS¶
- gamepad
- the gamepad object to query.
RETURN VALUE¶
Returns the gamepad handle, or 0 if unavailable.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |