table of contents
other versions
- Tumbleweed 3.4.0-1.1
- Leap-16.0
| SDL_GetGamepadSensorData(3) | SDL3 FUNCTIONS | SDL_GetGamepadSensorData(3) |
NAME¶
SDL_GetGamepadSensorData - Get the current state of a gamepad sensor.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
DESCRIPTION¶
The number of values and interpretation of the data is sensor dependent. See the remarks in SDL_SensorType for details for each type of sensor.
FUNCTION PARAMETERS¶
- gamepad
- the gamepad to query.
- type
- the type of sensor to query.
- data
- a pointer filled with the current sensor state.
- num_values
- the number of values to write to data.
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.4.0 | Simple Directmedia Layer |